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Category: Stereograms

How To Make Stereograms, Part 3: Hiding the Object in Your Pattern

How To Make Stereograms, Part 3: Hiding the Object in Your Pattern

Years ago I created and posted a handful of stereograms, and then I started a series of tutorials to share how I made them. Part I described how to create a background pattern or texture, and Part II described how to create a distance mask render or depth map. But I never finished the series of tutorials and completely left out this part, Part III. I didn’t get into it because by that time I was on a new computer…

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Enough About Step Three Already

Enough About Step Three Already

Seriously. I really don’t have the time or the inclination to write the third tutorial any time soon, and I really don’t feel like fielding any more notes about it or responding to slightly flawed reasoning about why I should write the tutorial. It’s bad enough that H.E. has been on me for years now to redesign my work site, and if I write that stupid tutorial before I do that, then I’m clearly a foolish girl who doesn’t deserve…

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Step Three

Step Three

I’ve been getting a few queries via comments and via e-mail about when I’ll be posting step three on how to make stereograms. Some people are nice about it, and some are a little (okay, a lot) more demanding. I got an e-mail once that practically yelled at me to get on with the next step. I’m not quite sure what the rush is. Certainly, I’m in no rush. No one pays me to write my tutorials, so there’s really…

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How to Make Stereograms, Part 2: Creating the Distance Mask Render

How to Make Stereograms, Part 2: Creating the Distance Mask Render

This week, you can get Bryce 5.0 for free at Daz3D, so I figure this is the best time to continue in this three-part tutorial. The last time I talked about how to make stereograms, I detailed how to make a repeating background. Trust me, the repeating background is a crucial step—that’s the part that everyone can see. This time, we’re creating the part that people with “magic eyes” can see, the actual 3D part. We’re creating sort of an…

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